A PACEful approach to videogames

With the holidays approaching fast, young people have more time for fun, including video games. Dr Dimitra Theodoropoulou, one of Essex's Clinical Leads, shares advice on managing screen time.

Make sure playing video games stays enjoyable for the young people, while avoiding disagreements. Here are some practical applications of the PACE model.

What is the PACE model?

PACE is a trauma informed model, developed by Clinical Psychologist Dan Hughes. It focuses on building safe and meaningful relationships with young people managing their trauma.

Using the PACE model for video games

Playfulness - share the fun!

Sit next to the young person to play together, ask questions and learn from them. Or you could "meet" them online and role model safety. Avoid shaming or calling games "stupid" or "silly".

Acceptance - accept that it is problematic to use video games as a reward or consequence

When children and young people ask for time playing their game, consider reasons behind it. It could be all their friends are playing and they don't want to feel left out.

Curiosity - discuss what the exciting (and/or concerning) parts of a game are

Become informed about the world of video games - learn the language, assess how appropriate the game is. Consider the legal age rating and your knowledge of the young person, their emotional maturity.

Empathy - suggest a lower energy/slower pace game before bedtime!

Use empathy when the child is frustrated, give them enough time to save their progress. Don't set them up to fail by asking them to stop immediately, they might lose hours of progress. Ask them about the saving process - how much time do they need?

Read more from the Clinical Leads team

Essex County Council's Clinical Leads and Mental Health co-ordinators often share resources. Learn more about the therapeutic fostering approach.